10 Rules for writing Good SDKs
- Document everything, but don't rely on documentation to explain things
- Test your assumptions, don't just crash on bad data (e.g. handle null pointers gracefully)
- Don't assume your users are professionals, or experts in a domain.
- Use the same terminology in the SDK as that used in the software itself and don't use abbreviations. Most people have tools that do auto-completion nowadays.
- Make common tasks easy and intuitive (e.g. single function calls, or throught helper functions)
- Make things strongly typed: don't just use integers everywhere. Use types to distinguish different kinds of values.
- Provide multiple template projects that people can build from
- Use your own SDK as much as possible. When adding new features to the application, first look to see if the SDK can be used.
- Don't directly expose implementation details: the SDK requires an extra layer of abstraction that makes the steps for developing basic plug-ins easy and obvious.
- Make it obvious how to achieve a desired outcome: reduce ambiguity and complexity. In other words: don't give the users enough rope to hang themselves (or your application) otherwise they will.
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