Smart pointers keep getting smarter.
June 01, 2000
URL:http://www.drdobbs.com/cpp/safe-and-economical-reference-counting-i/184401243
This article discusses the implementation of a smart pointer reference-counting pattern, via a class called Handle
. This implementation substantially improves on the design discussed in my previous article, "Extending the Reference Counting Pattern." When I wrote that article, most of the widely available compilers did not implement C++ templates as well, or as completely, as they do today. Therefore, despite many advantages, the original implementation had two serious limitations promptly pointed out by Scott Meyers in a Letter to the Editor (CUJ, December 1998). It provided a rigid data construction mechanism (worked only with the default constructor) and did not support inheritance-based polymorphism. Considering these limitations, even I became convinced to abandon the idea in favor of a "more conventional" solution, which was more expensive in terms of memory consumption and performance.
Since that time, the widespread availability of powerful new language features, such as member function templates and template constructors, enabled me to revive and improve the original design. This new design overcomes the aforementioned limitations, and represents what I feel is a safe, economical, and flexible smart pointer.
Although there are a great many implementations of the reference-counting pattern (see More Effective C++ and The C++ Programming Language, Third Edition just to name a few), the design discussed in this article offers several advantages, which are perhaps rarely found in one implementation. I list a few of the most important here; you can read about the rest of them in the section of this article entitled "Summary of Advantages and Known Limitations."
Handle<Data>
is fully automatic. It creates Data
instances for you when and the way you want them, manages the data (using reference counting), and deletes them when you no longer need the data.Handle<Data>
maintains a strong association with the Data
it represents. The existence of a Handle<Data>
instance guarantees the existence and validity of Data
(unlike unassigned instances of Data *
or auto_ptr<Data>
).Handle
is template-based rather than inheritance-based, such as the implementations described in Scott Myers' book and Marshall Cline's C++ FAQ. The template-based approach does not impose requirements on the Data
class, and thus allows the introduction of reference-counting functionality later in development, or with the use of legacy code.Handle
conveniently replaces pointers by closely matching their familiar syntax and behavior, and without the dangers associated with pointers and auto_ptr
.
One of Handle<Data>
's strong points is its convenience. The Handle
wrapper takes complete care of Data
resource management while providing a familiar interface, and without sacrificing flexibility:
class Data { ... // Three ways to create a Data // instance Data(); Data(int, double); Data(const char*); }; // Use Data::Data() Data* p = new Data(); auto_ptr<Data> ap(new Data()); Handle<Data> dh = Handle<Data>::create(); Handle<Data> dh; // Use Data::Data(int, double) Data* p = new Data(1, 2.3); auto_ptr<Data> ap(new Data(1, 2.3)); Handle<Data> dh = Handle<Data>::create(1, 2.3); Handle<Data> dh(1, 2.3); // Use Data::Data(const char*) Handle<Data> dh = Handle<Data>::create("text"); Handle<Data> dh("test");
Unlike auto_ptr
, Handle
creates Data
instances. This approach ensures consistent management of the Data
resource the same Handle
class creates, controls access to, and ultimately deletes Data
. Such encapsulation of functionality eliminates the need for explicit memory management (using new
and delete)
, thus reducing chances for memory mismanagement:
Data* dp; // Unassigned. auto_ptr<Data> ap; // Unassigned. auto_ptr<Data> ap(dp); // Trouble. Handle<Data> dh; // Internally creates a Data instance if the // class has default constructor. Otherwise, // simply does not compile. dp->modify(); // Trouble ap->modify(); // Trouble dh->modify(); // OK
Handle<Data>
instances (and their internal Data
resources) are created using one of the following interfaces:
Handle<Data>::create(arguments)
Handle<Data>Handle(arguments)
Both interfaces accept arguments intended for Data
construction and readily transfer them to an appropriate Data
constructor (if such a constructor exists). Therefore, if you want a reference-counted Data
instance to be created with, say, the Data(int, double)
constructor, you simply supply appropriate arguments when a Handle<Data>
instance is created. The arguments you provide are passed to Data(int, double)
. In the transfer from Handle
to Data
, all attributes of the arguments, including const
, are preserved:
class Data { ... // Different constructors for // const and non-const args. Data(const Arg&); Data(Arg&); Data(const Arg*); Data(Arg*); }; Arg arg; const Arg const_arg; // Data::Data(Arg&) called Handle<Data> dh = Handle<Data>::create(arg); Handle<Data> dh(arg); // Data::Data(const Arg&) called Handle<Data> dh = Handle<Data>::create(const_arg); Handle<Data> dh(const_arg); // Data::Data(Arg*) called Handle<Data> dh = Handle<Data>::create(&arg); Handle<Data> dh(&arg); // Data::Data(const Arg*) called Handle<Data> dh = Handle<Data>::create(&const_arg); Handle<Data> dh(&const_arg);
Apart from the decision not to support unassigned-pointer behavior, Handle
has syntax and behavior similar to conventional pointers. Therefore, if you are not sure what to expect from Handle<Data>
, just remember how Data *
pointers would behave in the same situation. The following code shows some of the syntax and behavior similarities using pointers and Handle
s:
// Construction. Data* dp = new Data(...); const Data* cp = new Data(...); Handle<Data> dh = Handle<Data>::create(...); Handle<const Data> ch = Handle<Data>::create(...); // or alternatively Data* dp(new Data(...)); const Data* cp(new Data(...)); Handle<Data> dh(...); Handle<const Data> ch(...); // Non-const-to-const assignments. cp = dp; // OK. ch = dh; // OK. // Const-to-non-const assignments. dp = cp; // Error. Do not compile. dh = ch; // Error. Do not compile. // Inheritance-based polymorphism. // Upcast class Base {...}; class Derived : public Base {...}; class Other {...}; // OK. Base* bp = new Derived(...); // OK. Handle<Base> bh = Handle<Derived>(...); // Error Base* bp2 = new Other(...); // Error Handle<Base> bh2 = Handle<Other>(...); // Downcast Derived* dp = bp; // Error. Handle<Derived> dh = bh; // Error. Derived* dp = dynamic_cast<Derived*>(bp); Handle<Derived> dh = bh.dyn_cast<Derived>(); // Functions accepting Base-based args. void funcA(Base*); void funcB(Handle<Base>); void funcC(const Handle<Base>&); // Passing Handle<Derived> args. funcA(dp); // OK. funcA(dh); // OK. funcB(dh); // OK. funcC(dh); // OK.
Listing One shows the main header for the Handle
template. The Handle
class implements a lightweight proxy and manages
data sharing (based on reference counting). The Data
management and reference-counting
infrastructure are encapsulated in a separate Counted
class (line 16).
class HandleBase { proteteced: typedef int Counter; // All Handle::null() instances point at the counter. // It is initialized with the value of 1. Therefore, // it is never 0 and, consequently, there are no // attempts to delete it. static Counter _null; }; template<class Data> class Handle : public HandleBase { #include "counted.h" public: ~Handle() { _counted->dismiss(); } explicit Handle() : _counted(new Counted()) { _counted->use(); } Handle(const Handle<Data>& ref) : _counted(ref._counted) { _counted->use(); } Handle<Data>& operator=(const Handle<Data>& src) { if (this->_counted != src._counted) { _counted->dismiss(); _counted = src._counted; _counted->use(); } return *this; } // Direct access. operator Data& () const { return _counted->operator Data&(); } operator Data* () const { return _counted->operator Data*(); } Data* operator-> () const { return _counted->operator ->(); } #include "create.h" #include "unofficial.h" template<class Other> Handle(const Handle<Other>& ref) : _counted(ref.cast<Data>()._counted) { _counted->use(); } template<class Other> Handle(Handle<Other>& ref) : _counted(ref.cast<Data>()._counted) { _counted->use(); } template<class Other> Handle<Data>& operator=(const Handle<Other>& src) { return operator=(src.cast<Data>()); } // Static cast: // from Handle<Derived> to Handle<Base> // from Handle<Data> to Handle<const Data> // etc. template<class Other> Handle<Other>& cast() { return (_cast_test<Other>(), *(Handle<Other>*) this); } template<class Other> const Handle<Other>& cast() const { return (_cast_test<Other>(), *(Handle<Other>*) this); } // Dynamic downcast: // from Handle<Base> to Handle<Derived> template<class Other> const Handle<Other>& dyn_cast() const { _counted->dyn_cast<Other>(); //test return *(Handle<Other>*) this; } // Special null() instance // to represent unassigned pointer. static Handle<Data> null() { return Handle<Data>((Counted*) &_null); } private: Counted* _counted; Handle(Counted* counted) : _counted(counted) { _counted->use(); } template<class Other> Other* _cast_test() const { return (Data*) 0; } }; #endif
Lines 20-38 show the basic destructor, default constructor, copy-constructor, and assignment operator. Nothing here is new, including the well-established technique for data sharing management (functions use
and dismiss
).
Lines 40-44 show the familiar conversion and access operators. Although I agree that providing an operator Data*
method should not generally be recommended, real life calls for adjustments. On a few occasions I was tempted to take conversion operators out, just to put them back later to interface with third-party or legacy libraries that deal with Data *
pointers directly.
Template versions of a copy constructor and assignment operator (lines 49-68) help Handle
manage polymorphic objects in much the same way as pointers:
class Base {...}; class Derived : public Base {...}; Derived* derived_p; Handle<Derived> derived_h; // Copy-constructors called explicitly Base* base_p(derived_p); Handle<Base> base_h(derived_h); // Copy-constructors called implicitly Base* base_p = derived_p; Handle<Base> base_h = derived_h; // Assignments base_p = derived_p; base_h = derived_h;
These template versions work similarly to their counterparts from the basic set the only difference is that the template versions apply type conversion first. cast<Data>
(lines 75-87) and _cast_test
(lines 117-119) ensure safe static type conversion. _cast_test
simply does not compile if the language does not support the requested type conversion.
The same mechanism provides support for the const
attribute of the Data
type:
Handle<const Data> const_dh; Handle<Data> dh; const_dh = dh;
Since Data
and const Data
are different types, the line const_dh = dh
above causes the template version of the assignment operator to be called (lines 63-68). This assignment operator calls the function Handle<Data>::cast<const Data>
,which in turn calls function Handle<Data>::_cast_test<const Data>
. The compiler is happy with automatic conversion of the Data *
to the const Data*
(line 119) and the assignment goes through. The same mechanism prevents compilation of the statement:
dh = const_dh; // Error.
There are two template copy constructors (lines 49-54 and 56-61). They are very much the same except that the second one (lines 56-61) looks more like a typo to a seasoned C++ programmer it accepts a non-constant reference. The reason for that is not immediately obvious without understanding how Handle
objects are created. Therefore, I'll get back to the unusual copy constructor later.
Two include files (#include
d in lines 46, 47 in Listing
One) define Handle
's interfaces for creation and construction. These
files (Listings Two and Three) have
a lot in common. Both implement the same functionality (they create Handle
s)
and have similar layouts. Both provide template families (create
functions
and Handle
constructors). Each file is divided into separate groups for
different numbers of incoming arguments. Then, to ensure proper handling of
const
argument attribues, every group lists all possible combinations
of the arguments with and without the const
attribute.
// No args: Handle<Data> = Handle<Data>::create(); static Handle<Data> create() { return new Counted(); } // One arg: Handle<Data> dh = Handle<Data>::create(arg1); template<class Arg1> static Handle<Data> create(Arg1& arg1) return new Counted(arg1); } template<class Arg1> static Handle<Data> create(const Arg1& arg1) { return new Counted(arg1); } // Two args: Handle<Data> dh = // Handle<Data>::create(arg1, arg2); #define TEMPLATE template<class Arg1, class Arg2> #define CREATE(Arg1, Arg2) \ static \ Handle<Data> \ create(Arg1& arg1, Arg2& arg2) \ { \ return new Counted(arg1, arg2); \ } TEMPLATE CREATE(const Arg1, const Arg2) TEMPLATE CREATE(const Arg1, Arg2) TEMPLATE CREATE( Arg1, const Arg2) TEMPLATE CREATE( Arg1, Arg2) #undef TEMPLATE #undef CREATE // Three args require 8 functions. #define TEMPLATE template<class Arg1, class Arg2, class Arg3> #define CREATE(Arg1, Arg2, Arg3) \ static \ Handle<Data> \ create(Arg1& arg1, Arg2& arg2, Arg3& arg3) \ { \ return new Counted(arg1, arg2, arg3); \ } TEMPLATE CREATE(const Arg1, const Arg2, const Arg3) TEMPLATE CREATE(const Arg1, const Arg2, Arg3) TEMPLATE CREATE(const Arg1, Arg2, const Arg3) TEMPLATE CREATE(const Arg1, Arg2, Arg3) TEMPLATE CREATE( Arg1, const Arg2, const Arg3) TEMPLATE CREATE( Arg1, const Arg2, Arg3) TEMPLATE CREATE( Arg1, Arg2, const Arg3) TEMPLATE CREATE( Arg1, Arg2, Arg3) #undef TEMPLATE #undef CREATE // Four args require 16 functions. // Five args require 32 functions. // Implement when needed.
// One arg: Handle<Data> dh(arg1); template<class Arg1> explicit Handle(const Arg1& arg1) : _counted(new Counted(arg1)) { _counted->use(); } template<class Arg1> explicit Handle(Arg1& arg1) : _counted(new Counted(arg1)) { _counted->use(); } // Two args: Handle<Data> dh(arg1, arg2); #define TEMPLATE template<class Arg1, class Arg2> #define CONSTRUCTOR(Arg1, Arg2) \ explicit Handle(Arg1& arg1, Arg2& arg2) \ : _counted(new Counted(arg1, arg2)) { _counted->use(); } TEMPLATE CONSTRUCTOR( Arg1, Arg2) TEMPLATE CONSTRUCTOR( Arg1, const Arg2) TEMPLATE CONSTRUCTOR(const Arg1, Arg2) TEMPLATE CONSTRUCTOR(const Arg1, const Arg2) #undef TEMPLATE #undef CONSTRUCTOR // Three args require 8 constructors. #define TEMPLATE template<class Arg1, class Arg2, class Arg3> #define CONSTRUCTOR(Arg1, Arg2, Arg3) \ explicit Handle(Arg1& arg1, Arg2& arg2, Arg3& arg3) \ : _counted(new Counted(arg1, arg2, arg3)) { _counted->use(); } TEMPLATE CONSTRUCTOR(const Arg1, const Arg2, const Arg3) TEMPLATE CONSTRUCTOR(const Arg1, const Arg2, Arg3) TEMPLATE CONSTRUCTOR(const Arg1, Arg2, const Arg3) TEMPLATE CONSTRUCTOR(const Arg1, Arg2, Arg3) TEMPLATE CONSTRUCTOR( Arg1, const Arg2, const Arg3) TEMPLATE CONSTRUCTOR( Arg1, const Arg2, Arg3) TEMPLATE CONSTRUCTOR( Arg1, Arg2, const Arg3) TEMPLATE CONSTRUCTOR( Arg1, Arg2, Arg3) #undef TEMPLATE #undef CONSTRUCTOR // Four args require 16 constructors. // Five args require 32 constructors. // Implement when needed.
Consider the groups dealing with two arguments as an example (lines 28-45 in Listing Two and lines 11-24 in Listing Three). The basic functionality remains the same throughout the files create a new Handle-Counted-Data assembly using provided arguments:
// From create.h (Listing Two) template<class Arg1, class Arg2> static Handle<Data> create(Arg& arg1, Arg2& arg2) { // Implicitly creates a Handle // instance using private // Handle(Counted*) return new Counted(arg1, arg2); } // From unofficial.h (Listing Three) template<class Arg1, class Arg2> explicit Handle(Arg& arg1, Arg2& arg2) : _counted(new Counted(arg1, arg2)) { _counted->use(); }
The functionality is replicated for all possible const
and non-const
combinations of the two arguments (lines 39-42 in Listing
Two and lines 18-21 in Listing Three). These sets of functions
help to deliver arguments to an appropriate Data
constructor without
losing const
attributes. For example,
class Data { ... // Subtly different constructors. Data(const Arg1&, const Arg2&); Data( Arg1&, const Arg2&); }; Arg1 arg; const Arg2 const_arg; Handle<Data> dh(arg, const_arg);
The object dh
is created with Handle(Arg1&, const Arg2&)
(line 19 in Listing Three), which invokes and transfers
the arguments to Counted(Arg1&, const Arg2&)
(line 57 in Listing
Four), which creates an internal Data
instance with the Data
constructor that best matches provided argument types (line 53 Listing
Four). In the example above the constructor will be Data(Arg1&, const
Arg&)
.
class Counted { public: ~Counted() {} Counted() : _num_references(0), _instance() {} void dismiss () { if (!--_num_references) delete this; } void use () { ++_num_references; } operator Data& () { return _instance; } operator Data* () { return &_instance; } Data* operator-> () { return &_instance; } template<class Derived> void dyn_cast() const { dynamic_cast<Derived&>(_instance); } template<class Derived> void dyn_cast() { dynamic_cast<Derived&>(_instance); } private: typedef unsigned int uint; mutable uint _num_references; // Reference counter. Data _instance; Counted(const Counted&); // Not implemented public: // New stuff. // One argument. template<class Arg1> Counted(const Arg1& arg1) : _num_references(0), _instance(arg1) {} template<class Arg1> Counted(Arg1& arg1) : _num_references(0), _instance(arg1) {} // Two args. #define TEMPLATE template<class Arg1, class Arg2> #define CONSTRUCTOR(Arg1, Arg2) \ Counted(Arg1& arg1, Arg2& arg2) \ : _num_references(0), _instance(arg1, arg2) {} TEMPLATE CONSTRUCTOR(const Arg1, const Arg2) TEMPLATE CONSTRUCTOR(const Arg1, Arg2) TEMPLATE CONSTRUCTOR( Arg1, const Arg2) TEMPLATE CONSTRUCTOR( Arg1, Arg2) #undef TEMPLATE #undef CONSTRUCTOR // Three args require 8 constructors. // Four args require 16 constructors. // Five args require 32 constructors. // Implement when needed. };
The simplified versions of the include
files (Listings
Two and Three) handle up to three arguments. Although
the files are likely to grow (according to the maximum number of incoming arguments
you need to support), they have a very regular and easy-to-follow structure.
Add support for more arguments when you need it.
It is the very general nature of Handle
template constructors (Listing
Three) that makes it possible to use the following syntax:
// Creates internal Data instance // using Data::Data(int) Handle<Data> dh(1); // Creates internal Data instance // using Data::Data(int, double) Handle<Data> dh(1, 2.3);
Unfortunately, that friendly Data
management syntax (it specifies how internal Data
are created) overlaps with the syntax reserved for Handle
copy-constructors. For example:
class Data { ... Data(Handle<Other>); }; // Create a new Handle-Other pair (a new // Other instance and the first Handle // pointing to it). Handle<Other> oh(args); // Create a new Handle-Data pair (a new // Data instance and the first Handle // pointing to it) using // Data(Handle<Other>) constructor. Handle<Data> dh = Handle<Data>::create(oh); // The following four lines do not // create new Handle-Data pairs (as the // previous lines do) but rather create // additional handles that point to the // same data of the Other type as oh // points to. // Uses "unusual" template // copy-constructor. Handle<Data> dh1(oh); // 1. // Uses basic copy-constructor. Handle<Data> dh2(dh1); // 2. // Uses "unusual" template // copy-constructor. Handle<Data> dh3 = oh; // 3. // Uses basic copy-constructor. Handle<Data> dh4 = dh1; // 4.
Handle copy constructors are partial specializations of
template<class Arg1> Handle(const Arg1&); template<class Arg1> Handle(Arg1&);
declared in unofficial.h
(lines 3-9 in Listing Three).
Therefore, the dh1-dh4
handles shown above are merely copies of oh
.
They are created using Handle
copy constructors and point to the data
initially created together with oh
. What's more, if Other
is not
derived from Data
, the lines will even fail to compile.
For this reason I introduced the Handle::create(...)
functions to provide a consistent interface for construction. It is the only interface that is able to create a new Handle-Data
pair with a Data(Handle<...>)
constructor.
That unfortunate inconsistency (and the only one, to my knowledge) "dethroned" the friendly Handle
constructor-based interface and made it "unofficial." Nevertheless, I do prefer and use that syntax for its brevity and expressiveness. (Just keep in mind the special case.)
Despite being similar to conventional pointers, Handle<Data>
has a far stronger association with Data
it represents. For the sake of performance and safe Data
resource management, Handle<Data>
is solely responsible for the complete life cycle of an associated Data
instance creation, access, and deletion. Therefore, a Handle<Data>
instance guarantees the existence and validity of Data
:
Data* dp; // Unassigned, unusable. auto_ptr<Data> ap; // Unassigned, unusable. Handle<Data> dh; // Creates a Data instance if the // class has default constructor. // Else, simply does not compile. dp->modify(); // Trouble ap->modify(); // Trouble dh->modify(); // OK
The strong bond between Data
and Handle<Data>
supports the notion that objects should be declared when they are needed and, therefore, initialized. It differs from unassigned C-style declarations. This difference must be remembered when making the transition from raw pointers and auto_ptr
s to Handle
s.
Data* dp1, dp2, dp3; auto_ptr<Data> ap1, ap2, ap3; Handle<Data> dh1, dh2, dh3;
Although the three lines look quite similar, the third one is far from being a mere replacement for the first two. This line actually creates three Handle<Data>
instances together with Data
instances. Thus, it is a proper replacement for:
Data* dp1 = new Data(); Data* dp2 = new Data(); Data* dp3 = new Data();
I understand that under rare circumstances the initialize-when-declared rule
is difficult and/or inefficient to enforce. If that is the case, the function
Handle::null
(lines 103-108 in Listing One) comes
to the rescue:
// Create an empty Handle instance // No Data are associated with the // handle Handle<Data> h = Handle<Data>::null(); h->access_data(); // Trouble. ... if (something) h = Handle<Data>::create(arg1); else h = Handle<Data>::create(arg2, arg3); h->access_data(); // OK.
Handle::null
returns a special Handle
instance an analog of null pointer that is not associated with any data. The instance is potentially dangerous, as attempts to access non-existing data are obviously not valid. Therefore, the construction of the instance is explicit and highly visible. So, if you use Handle::null
instances and face a mysterious memory corruption problem, start looking for Handle::null
calls and then make sure that the corresponding handles are used properly.
Additional functionality carries additional performance overhead. The cost of passing a Handle<Data>
to a function is roughly twice as much as simply passing a Data *
pointer. In other words, it takes twice as long to call an empty func(Handle<Data>)
as to call an empty func(Data*)
. Most often the overhead is negligible comparing to the application's overall operational costs. For example, when sorting of an array of ten integer elements, the function qsort
is roughly 100 times as expensive as the overhead required to pass in a pointer to the array.
Also, it is often possible to pass Handle
by reference. A func(const Handle<Data>&)
call does not activate the reference-counting mechanism and does not incur any additional overhead. However, Handle
was not designed to be passed by reference as a general technique; you have to understand the implications of doing so.
For various reasons, I left out some functionality that I would still like to mention briefly.
Handle::null
looks sufficient to handle "exceptions that are not errors" (The C++ Programming Language, Third Edition, pg. 374). In other words, conditions that are not "exceptional" enough to signify an error (for example, to indicate a not-found result of a find request). However, if you feel the need for Handle-based C-style error processing, take a look at the counter.h
file posted on CUJ web site for a way to incorporate the functionality into Handle without performance sacrifice.Handle
in its presented form employs only the default memory allocation mechanism (global new
and delete
). The integration of custom allocators in the spirit of STL should be the next logical step in Handle
development:template<class Data, class Allocator =allocator<Data> > class Handle {...};
The code for this article was developed and tested on SPARC Solaris 2.6 using gcc-2.95.2. I wouldn't be surprised if older compilers failed to support some of the newer features of the C++ Standard used by this implementation.
The Handle<Data>
implementation here has several advantages over more traditional implementations. The following list is a recap of the advantages mentioned at the beginning of this article:
Handle<Data>
is fully automatic.Data
class (such as modification to include a reference count).In addition, Handle
has some advantages not yet mentioned:
Handle
allocates no additional memory blocks to accommodate reference-counting infrastructure (unlike Kevin S. Van Horn's "Smart Pointers" and Kenneth Ngai. "A Template for Reference Counting.") Therefore, it is quicker (allocates/deletes one memory block instead of two) and uses considerably less memory.Handle
instances are truly lightweight objects, having a size of just one pointer (also unlike the aforementioned articles).Handle
clears up the eternal puzzle of the const Data* const
syntax, in which it is difficult to remember which const
modifies what. Handle<const Data>
represents a non-constant handle to constant Data
and const Handle<const Data>
is clearly a constant handle to constant Data
. Although not terribly important, this feature helps readability.new
and delete
). I often find Handle
to be an easier and safer alternative to the standard auto_ptr
as well.
Following are a couple of limitations of the current design:
class A {...}; class B {...}; class C : public A, public B {...}; // Upcast. Handle<A> ah = Handle<C>(); // OK Handle<B> bh = Handle<C>(); // Problem
However, from my experience, multiple inheritance is an exceptionally rare beast. For my applications, the benefits of Handle
generally outweigh this deficiency. However, if your situation is different, you must consider other alternatives.
class A { ... Handle<A> _other; void reference(Handle<A> ot) { _other = ot; } } Handle<A> a1; Handle<A> a2; a1->reference(a2); a2->reference(a1);
Such a system will fail to handle destruction properly. In this case, there will be a memory leak when the handles go out of scope, because neither will be able to destroy its owned instance of A
.
Handle
in its presented form, I consider the implementation being a reasonably well working concept rather than an industrial-strength product. Therefore, criticism and improvements are most welcome.
Marshall Cline. C++ FAQ (part 5 of 9). http://www.faqs.org/faqs/C++-faq/part5 and http://www.cerfnet.com/~mpcline/c++-faq-lite/freestore-mgmt.html#[16.22].
Paul T. Miller. "Reference-Counted Smart Pointers and Inheritance," C++ Report, October 1999
Greg Colvin. Specifications for auto_ptr
and counted_ptr
. comp.std.c++, posted on 25 May 1995.
Vladimir Batov is a senior software engineer currently working for Raytheon Systems Company (Marlborough, MA). During his 16-year career, he has participated in various software development projects including a full-scale nuclear power station simulator, Air Traffic Control systems, and high-availability communication, monitoring, and financial systems in Unix using C/C++. Batov has written several other articles on C++ programming for C/C++ Users Journal. He can be reached at [email protected]
.
1 // No args: Handle<Data> = Handle<Data>::create(); 2 3 static 4 Handle<Data> 5 create() 6 { 7 return new Counted(); 8 } 9 10 // One arg: Handle<Data> dh = Handle<Data>::create(arg1); 11 12 template<class Arg1> 13 static 14 Handle<Data> 15 create(Arg1& arg1) 16 { 17 return new Counted(arg1); 18 } 19 20 template<class Arg1> 21 static 22 Handle<Data> 23 create(const Arg1& arg1) 24 { 25 return new Counted(arg1); 26 } 27 28 // Two args: Handle<Data> dh = // Handle<Data>::create(arg1, arg2); 29 30 #define TEMPLATE template<class Arg1, class Arg2> 31 #define CREATE(Arg1, Arg2) \ 32 static \ 33 Handle<Data> \ 34 create(Arg1& arg1, Arg2& arg2) \ 35 { \ 36 return new Counted(arg1, arg2); \ 37 } 38 39 TEMPLATE CREATE(const Arg1, const Arg2) 40 TEMPLATE CREATE(const Arg1, Arg2) 41 TEMPLATE CREATE( Arg1, const Arg2) 42 TEMPLATE CREATE( Arg1, Arg2) 43 44 #undef TEMPLATE 45 #undef CREATE 46 47 // Three args require 8 functions. 48 49 #define TEMPLATE template<class Arg1, class Arg2, class Arg3> 50 #define CREATE(Arg1, Arg2, Arg3) \ 51 static \ 52 Handle<Data> \ 53 create(Arg1& arg1, Arg2& arg2, Arg3& arg3) \ 54 { \ 55 return new Counted(arg1, arg2, arg3); \ 56 } 57 58 TEMPLATE CREATE(const Arg1, const Arg2, const Arg3) 59 TEMPLATE CREATE(const Arg1, const Arg2, Arg3) 60 TEMPLATE CREATE(const Arg1, Arg2, const Arg3) 61 TEMPLATE CREATE(const Arg1, Arg2, Arg3) 62 TEMPLATE CREATE( Arg1, const Arg2, const Arg3) 63 TEMPLATE CREATE( Arg1, const Arg2, Arg3) 64 TEMPLATE CREATE( Arg1, Arg2, const Arg3) 65 TEMPLATE CREATE( Arg1, Arg2, Arg3) 66 67 #undef TEMPLATE 68 #undef CREATE 69 70 // Four args require 16 functions. 71 // Five args require 32 functions. 72 // Implement when needed.
1 // One arg: Handle<Data> dh(arg1); 2 3 template<class Arg1> 4 explicit Handle(const Arg1& arg1) 5 : _counted(new Counted(arg1)) { _counted->use(); } 6 7 template<class Arg1> 8 explicit Handle(Arg1& arg1) 9 : _counted(new Counted(arg1)) { _counted->use(); } 10 11 // Two args: Handle<Data> dh(arg1, arg2); 12 13 #define TEMPLATE template<class Arg1, class Arg2> 14 #define CONSTRUCTOR(Arg1, Arg2) \ 15 explicit Handle(Arg1& arg1, Arg2& arg2) \ 16 : _counted(new Counted(arg1, arg2)) { _counted->use(); } 17 18 TEMPLATE CONSTRUCTOR( Arg1, Arg2) 19 TEMPLATE CONSTRUCTOR( Arg1, const Arg2) 20 TEMPLATE CONSTRUCTOR(const Arg1, Arg2) 21 TEMPLATE CONSTRUCTOR(const Arg1, const Arg2) 22 23 #undef TEMPLATE 24 #undef CONSTRUCTOR 25 26 // Three args require 8 constructors. 27 28 #define TEMPLATE template<class Arg1, class Arg2, class Arg3> 29 #define CONSTRUCTOR(Arg1, Arg2, Arg3) \ 30 explicit Handle(Arg1& arg1, Arg2& arg2, Arg3& arg3) \ 31 : _counted(new Counted(arg1, arg2, arg3)) { _counted->use(); } 32 33 TEMPLATE CONSTRUCTOR(const Arg1, const Arg2, const Arg3) 34 TEMPLATE CONSTRUCTOR(const Arg1, const Arg2, Arg3) 35 TEMPLATE CONSTRUCTOR(const Arg1, Arg2, const Arg3) 36 TEMPLATE CONSTRUCTOR(const Arg1, Arg2, Arg3) 37 TEMPLATE CONSTRUCTOR( Arg1, const Arg2, const Arg3) 38 TEMPLATE CONSTRUCTOR( Arg1, const Arg2, Arg3) 39 TEMPLATE CONSTRUCTOR( Arg1, Arg2, const Arg3) 40 TEMPLATE CONSTRUCTOR( Arg1, Arg2, Arg3) 41 42 #undef TEMPLATE 43 #undef CONSTRUCTOR 44 45 // Four args require 16 constructors. 46 // Five args require 32 constructors. 47 // Implement when needed.
1 class Counted 2 { 3 public: 4 5 ~Counted() {} 6 Counted() : _num_references(0), _instance() {} 7 8 void dismiss () { if (!--_num_references) delete this; } 9 void use () { ++_num_references; } 10 11 operator Data& () { return _instance; } 12 operator Data* () { return &_instance; } 13 Data* operator-> () { return &_instance; } 14 15 template<class Derived> 16 void dyn_cast() const 17 { 18 dynamic_cast<Derived&>(_instance); 19 } 20 21 template<class Derived> 22 void dyn_cast() 23 { 24 dynamic_cast<Derived&>(_instance); 25 } 26 27 private: 28 29 typedef unsigned int uint; 30 31 mutable uint _num_references; // Reference counter. 32 Data _instance; 33 34 Counted(const Counted&); // Not implemented 35 36 public: // New stuff. 37 38 // One argument. 39 40 template<class Arg1> 41 Counted(const Arg1& arg1) 42 : _num_references(0), _instance(arg1) {} 43 44 template<class Arg1> 45 Counted(Arg1& arg1) 46 : _num_references(0), _instance(arg1) {} 47 48 // Two args. 49 50 #define TEMPLATE template<class Arg1, class Arg2> 51 #define CONSTRUCTOR(Arg1, Arg2) \ 52 Counted(Arg1& arg1, Arg2& arg2) \ 53 : _num_references(0), _instance(arg1, arg2) {} 54 55 TEMPLATE CONSTRUCTOR(const Arg1, const Arg2) 56 TEMPLATE CONSTRUCTOR(const Arg1, Arg2) 57 TEMPLATE CONSTRUCTOR( Arg1, const Arg2) 58 TEMPLATE CONSTRUCTOR( Arg1, Arg2) 59 60 #undef TEMPLATE 61 #undef CONSTRUCTOR 62 63 // Three args require 8 constructors. 64 // Four args require 16 constructors. 65 // Five args require 32 constructors. 66 // Implement when needed. 67 };
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