Addresses and Nodes: Two Ways To Get Around

Programs that avoid address arithmetic can also avoid moving data. The reason is that it is only arithmetic that really cares about where in memory an object is; in other circumstances, having a pointer to that memory is enough.


August 29, 2013
URL:http://www.drdobbs.com/architecture-and-design/tools/addresses-and-nodes-two-ways-to-get-arou/240160602

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