void Synthesize() { BYTE t; if ( noteCounter >= controls.Beat ) { // Reset note counter noteCounter = 0; // Reset time counter timeCounter = 0; // Process buttons press events ... // Read knob potentiometers ... // Generate new musical score measure GeneratePattern(); } else { // Increase time counter timeCounter++; // Reset time counter if ( timeCounter >= noteDuration ) { timeCounter = 0; noteCounter++; } } // Synthesize actual music doSynth(); }
Example 2: Synthesis code.