Dr. Dobb's is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Channels ▼
RSS

Hierarchical State Machine Design in C++


December, 2005: Hierarchical State Machine Design in C++

December, 2005: Hierarchical State Machine Design in C++

Listing 3

#if !defined DMITRY_PELICAN_JAN_2004
#define DMITRY_PELICAN_JAN_2004

#include "../include/fsm.h"
#include "../include/announcer.h"

class Pelican;

//this just declares all possible events for this application, 
//across all states.
template<class FSM>
class _declspec(novtable) State:public dbabits::IState_base<FSM,State>
{
public:
    //no transition by default
    virtual State<FSM>* off(FSM*,const boost::any&) {return this;}
    virtual State<FSM>* pedestrianWaiting(FSM*,const boost::any&){return this;}
    virtual State<FSM>* timeout(FSM*,const boost::any&){return this;}
};

enum PelicanTimeouts {              // various timeouts in milliseconds
   VEHICLES_GREEN_MIN_TOUT = 6000,  // minimum green for vehicles
   VEHICLES_YELLOW_TOUT    = 2000,  // yellow for vehicles
   PEDESTRIANS_WALK_TOUT   = 4000,  // walking time for pedestrians
   PEDESTRIANS_FLASH_TOUT  = 500,   // flashing interval for ped.
   PEDESTRIANS_FLASH_NUM   = 3,     // number of flashes for ped.
}; 

class Pelican : public dbabits::Fsm<Pelican,State<Pelican> > {
public:
   Pelican();
   void init();

    class Off:public State<Pelican>,announcer<Off>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
    } m_Off;

    class operational:public State<Pelican>
                    ,announcer<operational>
    {
        virtual State<Pelican>* off(Pelican*,const boost::any&);

    public:
        enum VehiclesSignal { RED, YELLOW, GREEN };
        enum PedestriansSignal { DONT_WALK, BLANK, WALK };

        static void signalVehicles(enum VehiclesSignal sig);
        static void signalPedestrians(enum PedestriansSignal sig);
    };

    class vehiclesEnabled:public operational,announcer<vehiclesEnabled>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
        virtual void on_exit(Pelican*, State<Pelican>* new_state);

    };

    class vehiclesGreen:public vehiclesEnabled
                       ,announcer<vehiclesGreen>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
        virtual void on_exit(Pelican*, State<Pelican>* new_state);

    private:
        virtual State<Pelican>* pedestrianWaiting(Pelican*,const boost::any&);
        virtual State<Pelican>* timeout(Pelican*,const boost::any&);

        BOOL m_isPedestrianWaiting;
    } m_vehiclesGreen;

    class vehiclesGreenInt:public vehiclesEnabled
                          ,announcer<vehiclesGreenInt>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
    private:
        virtual State<Pelican>* pedestrianWaiting(Pelican*,const boost::any&);
    } m_vehiclesGreenInt;
    
    class vehiclesYellow:public vehiclesEnabled,announcer<vehiclesYellow>{
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
        virtual void on_exit(Pelican*, State<Pelican>* new_state);
    private:
        virtual State<Pelican>* timeout(Pelican*,const boost::any&);
    } m_vehiclesYellow;

    class pedestriansEnabled:public operational,announcer<pedestriansEnabled>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
    } m_pedestriansEnabled;

    class pedestriansWalk:public pedestriansEnabled,announcer<pedestriansWalk>
    {
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
        virtual void on_exit(Pelican*, State<Pelican>* new_state);

    private:
        virtual State<Pelican>* timeout(Pelican*,const boost::any&);
    } m_pedestriansWalk;

    class pedestriansFlash:public pedestriansEnabled,announcer<pedestriansFlash>{
    protected:
        virtual void on_enter(Pelican*,State<Pelican>* old_state);
        virtual void on_exit(Pelican*,State<Pelican>* new_state);

    private:
        int  pedestrianFlashCtr_;
        virtual State<Pelican>* timeout(Pelican*,const boost::any&);
    } m_pedestriansFlash;

   static BOOL CALLBACK dlgproc(HWND hwnd, UINT iEvt, WPARAM wParam, 
     LPARAM lParam);
};

#endif //DMITRY_PELICAN_JAN_2004


Related Reading


More Insights






Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

Dr. Dobb's encourages readers to engage in spirited, healthy debate, including taking us to task. However, Dr. Dobb's moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing or spam. Dr. Dobb's further reserves the right to disable the profile of any commenter participating in said activities.

 
Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.