August 21, 2009
G1: Java's Garbage First Garbage CollectorHow Does G1 Work?
Garbage-First is a server-style garbage collector, targeted for multi-processors with large memories, that meets a soft real-time goal with high probability [Detlefs04]. It does this while also achieving high throughput, which is an important point when comparing it to other real-time collectors.
The G1 collector divides its work into multiple phases, each described below, which operate on a heap broken down into equally sized regions (see Figure 1). In the strictest sense, the heap doesn't contain generational areas, although a subset of the regions can be treated as such. This provides flexibility in how garbage collection is performed, which is adjusted on-the-fly according to the amount of processor time available to the collector.
Figure 1: With garbage-first, the heap is broken into equally sized regions.
Regions are further broken down into 512 byte sections called cards (see Figure 2). Each card has a corresponding one-byte entry in a global card table, which is used to track which cards are modified by mutator threads. Subsets of these cards are tracked, and referred to as Remembered Sets (RS), which is discussed shortly.
Figure 2: Each region has a remembered set of occupied cards.
The G1 collector works in stages. The main stages consist of remembered set (RS) maintenance, concurrent marking, and evacuation pauses. Let's examine these stages now.
RS Maintenance
Each region maintains an associated subset of cards that have recently been written to, called the Remembered Set (RS). Cards are placed in a region's RS via a write barrier, which is an efficient block of code that all mutator threads must execute when modifying an object reference. To be precise, for a particular region (i.e., region a), only cards that contain pointers from other regions to an object in region a are recorded in region a's RS (see Figure 3). A region's internal references, as well as null references, are ignored.
Figure 3: A region's RS tracks live references from outside the region.
In reality, each region's remembered set is implemented as a group of collections, with the dirty cards distributed amongst them according to the number of references contained within. Three levels of courseness are maintained: sparse, fine, and course. It's broken up this way so that parallel GC threads can operate on one RS without contention, and can target the regions that will yield the most garbage. However, it's best to think of the RS as one logical set of dirty cards, as the diagrams show.
Concurrent Marking
Concurrent marking identifies live data objects per region, and maintains the pointer to the next free byte, called top. There are, however, small stop-the-world pauses (described further below) that occur to ensure the correct heap state. A marking bitmap is maintained to create a summary view of the live objects within the heap. Each bit in the bitmap corresponds to one word within the heap (an area large enough to contain an object pointer; see Figure 4). A bit in the bitmap is set when the object it represents is determined to be a live object. In reality there are two bitmaps: one for the current collection, and a second for the previously completed collection. This is one way that changes to the heap are tracked over time.
Figure 4: Live objects are indicated with a marking bitmap.
Marking is done in three stages:
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