JVM Languages
scene.txt
Associated article: Understanding Scene Graphs
Tags: JVM Languages
Published source code accompanying the article by Aaron E. Walsh in which he examines scene graphs--data structures used to organize and manage a variety of media types, including those supported by VRML, Extensible 3D (X3D), MPEG-4, and Java 3D. Also see SCENE.ZIP.
Understanding Scene Graphs
by Aaron E. Walsh
Listing One
#VRML V2.0 utf8
Group {
children [
Shape {
geometry Sphere {}
appearance Appearance {material Material{}}
}
DEF TOUCH TouchSensor { } # define sensor
DEF LIGHT DirectionalLight { # define light
color 1 1 0 # R G B
on FALSE # start with light ...


