Extreme Reality has released the Extreme Motion Android SDK to integrate its motion control technology via a device's native or peripheral camera into mobile games and apps. The Extreme Motion SDK already supports Windows and iOS.
With Extreme Reality, a player places a device on a table with the camera facing the player, takes two steps back, and the motion of their body will be captured and analyzed in real-time, enabling their motion to control the game. Similarly, the device can be tethered to a larger screen, such as a TV.
Extreme Motion helps developers add motion experiences to existing games or applications and to create a wide range of new usages including security solutions.
Along with this launch comes SuperPose, a design tool to integrate new poses and motions. SuperPose is a software-based tool for developers to design new static poses or dynamic motions to integrate within their game or app.
"It solves the time-consuming dilemma that has vexed developers of motion-controlled games for console-based platforms where each new static or dynamic gesture must be created from scratch. In some cases, this process is so complex, it requires the developer to hire an expert in motion coding for their developer team. With SuperPose, the process is fully automated," said Sarit Firon, CEO of Extreme Reality.
A developer records the desired pose and SuperPose automatically delivers the relevant code for immediate integration into the game. Initially available for Windows, Super Pose will soon be rolled out for all operating systems.
Several game developers, including SEGA, have integrated the Extreme Motion SDK into games over a variety of operating systems and devices to create a touch-less motion-controlled gaming experience, similar to existing console games, but running on any device with a camera.
The Extreme Motion SDK is offered to developers via a revenue share agreement.