Video game pioneer Will Wright, the creator of "SimCity" and "Spore," will lead "Why Games are (Good) for Learning," a discussion on how digital games encourage learning on February 17 at New York University.
The event, presented by the Games for Learning Institute (G4LI), is free and open to the public, but a ticket is required for entry and seating is limited. The multi-institutional Games for Learning Institute studies the educational use of digital games, and investigates their socio-cultural, cognitive, and emotional impact. It develops design patterns for effective educational games that industry partners can draw on to assure high quality when designing their own games for learning. Its current focus is on games that teach science, technology, engineering, and mathematics to middle-school students. The event is co-sponsored by the NYU Game Center, Games for Change, and Microsoft Research.
The G4LI is a joint research endeavor of Microsoft Research and a consortium of universities. The partners include: Columbia University, the City University of New York (CUNY), Dartmouth College, Parsons, Polytechnic Institute of NYU, the Rochester Institute of Technology, Teachers College, and Pontifical Catholic University of Chile as well as NYU. The Institute's aim is to identify which qualities of computer games engage students and develop relevant, personalized teaching strategies that can be applied to the learning process.