Google is promising developers a new focus on application performance enhancement and an enriched set of web APIs in line with its Google Chrome Developer Summit scheduled for this November.
In addition to the API focus, Google is turning its all-seeing eye to multi-device workflows, performance tips, and the guts of Blink.
NOTE: Blink is the rendering engine used in Chrome. Blink is implemented on top of an abstract platform and thus cannot be run by itself — the Chromium Content module provides the implementation of this abstract platform required for running Blink.
Google's developer tuition strategy hinges around learning how to build for a multi-device world and the need to "maintain the scale" of code so that programmers can (as Google puts it) "laugh in the face" of dropped network connections.
The search giant now turns it attention to how we should live in a declarative world with web components and how we can optimize performance across GPU, CPU, and the network.
Also in the spotlight are the +Dart client libraries for Google APIs. Google says that each client library is bundled as a pub package and uploaded to http://pub.dartlang.org (this is Dart's package hosting service).
August has also seen Google developers concentrate on cloud platform updates including layer 3 load-balancing capabilities for the Google Compute Engine. There are also new features and productivity improvements for Google Cloud Datastore — plus improvements to the PHP runtime as part of the Google App Engine 1.8.3 release.