Associated article: Optimizing 3DNow! Real-Time Graphics
Published source code accompanying the article by Max I. Fomitchev in which he examines 3DNow! technology and provides guidelines for optimizing it's performance. Also see 3DNOW.ZIP.
Optimizing 3DNow! Real-time Graphics by Max I. Fomitchev Listing One ; compute y/w and x/w MOVD MM0,mem ; 0 | w PFRCP MM1,MM0 ; 1/w | 1/w (14-bit approximation) PUNPCKLDQ MM0,MM0 ; w | w PFRCPIT1 MM0,MM1 ; 1/w | 1/w (intermediate) MOVQ MM2,...