SKILL VIDEO_MODE { VAL 2; } // Set resolution to 320x240 SKILL VIDEO_DEPTH { VAL 8; } // Set to 8-bit color BMAP splashmap,<splash.pcx>; //Sets bitmap splashmap equal to splash.pcx PANEL splashscreen { BMAP splashmap; FLAGS REFRESH; } MAIN main; //Call the main Action ACTION main { SET splashscreen.VISIBLE,ON; // sets the bitmap on WAITT 16; //leaves it on for 1 second (16 ticks = 1 sec.) SET splashscreen.VISIBLE,OFF; //turns the bitmap off LOAD_LEVEL <level1.wmb>; //now load our level CALL load_status; // restore global skills }
Example 1: Sample splash screen.