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Some Things I've Learned About Win32 Game Programming
Like it or not, Win32 looks to be the future of personal computers, and DirectX the future of personal-computer games. Michael investigates how you can write games that work well with both. - .NET
Of Interest
Examining Win32 C++ Compilers
Ron examines the leading C++ compilers for creating Win32 executables, including Borland C++, Visual C++, Symantec C++, Watcom C++, and VisualAge C++. - C/C++
The RIPEMD-160 Cryptographic Hash Function
Cryptographic hash functions are an essential building block for applications that require data integrity. In this article, our authors propose that the RIPEMD-160 hash function is a secure replacement for MD4 and MD5. - Security
Ramblings in Real Time
Michael reveals how he and other id programmers designed and implemented the Quake lighting model which draws the world. In doing so, Michael focuses on performance and complex lighting. - Embedded Systems
Ramblings in Real Time
Michael always thought you had to resort to fixed-point math when attacking real-time, 3-D problems. But with its faster floating-point instructions, pipelined floating-point unit, and parallel FXCH, the Pentium has changed his way of thinking.
Loop Splitting Under Windows NT
Charles presents a C++ class that lets you use multiple threads to implement "loop splitting"that is, dividing processing of a loop over multiple processorsunder Windows NT. - .NET