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Trust Me, I Won

Dr. Dobb's Journal,
December 26, 2011

The fine art of the Zero Knowledge Proof - Design

Computing Competing Probabilities

Dr. Dobb's Journal,
June 05, 2011

Three points or two? Which shot should basketball players prefer? - Design

Designing for Reliability

Dr. Dobb's Journal,
April 24, 2011

Whether you are designing a data center or a manned space tourism vehicle, you will probably design in redundancy to ensure reliability - Tools

Approximate String Matches and Dynamic Problems

Dr. Dobb's Journal,
February 18, 2011

Re-examining two classic algorithms as puzzles - Tools

Tough Apps: Pretty Good at Half the Speed

Dr. Dobb's Journal,
January 10, 2011

The traveling salesman project gets the glory, but the mother of practical scheduling algorithms is the shop scheduling problem - Design

Tough Apps: How Much Hardware Should I Buy?

Dr. Dobb's Journal,
November 29, 2010

A (nearly) back-of-the-envelope approach - Design

Tough Apps: Travelling Games

Dr. Dobb's Journal,
September 23, 2010

An empty hotel room represents a lost opportunity. Can you fill the void? - Design

Tough Apps: Combinatorial Testing

Dr. Dobb's Journal,
June 25, 2010

Complex problems sometimes require clever testing - Design

Evolution Meets Computation

Dr. Dobb's Journal
May 24, 2010

New book on Natural Computing

Natural Computing

Dr. Dobb's Journal,
March 05, 2010

A design principle for kick-ass problems on the frontiers of the possible - Parallel

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