Dr. Dobb's Sourcebook March/April 1997
About Mapped Files
Win32 systems support an unusual method for accessing files that works well for this program: memory-mapped files. The idea is simple: Place a file in memory so that you can access it with an ordinary pointer. So? Why not just allocate a buffer and read the file into it? Mapped files are better. Instead of reading the entire file, the operating system swaps portions of the files between memory and the disk as you access the memory. This can make the process more efficient.
To create a mapped file, you need to use three calls:
- CreateFile, which opens the file for access (this call should be named CreateFileHandle since it doesn't necessarily create a new file).
- CreateFileMapping, which creates a file-mapping object. It requires the file handle from CreateFile.
- MapViewOfFile, which returns a pointer where the file appears in your address space. It requires the file-mapping object from CreateFileMapping.
When you no longer need the file, you can call UnmapViewOfFile and use CloseHandle to close the file and file-mapping handles. In between the calls to MapViewOfFile and UnmapViewOfFile, you can access the file as though it were in memory. As a side effect, multiple processes can share file mappings, making them useful for creating shared memory.
Since none of these calls are available directly in Optima, you'll need to apply the methods in the text to use them. See Listing One for an example of this.
-- A.W.