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Dynamically Loaded C++ Objects


January, 2005: Dynamically Loaded C++Objects

Listing 1

program.cpp  // This is the main program

#include <dlfcn.h>
int main(int argc, char** argv)
{
    // Open the libLowPass shared library
    void* library = dlopen("libLowPass.so", RTLD_NOW);

    // Get the loadFilter function, for loading objects
    void* loadFilter = dlsym(library, "loadFilter");

    // Get a new filter object
    void* filter_vp = (*loadFilter)();
    Filter* filter = reinterpret_cast<Filter*>(filter_vp);

    // Gets a frame of audio data, and processes it through
    // the LowPassFilter object.
    char* data = getAudio();
    filter->processAudio(data);

    // Get the deleteFilter function and delete the filter
    void* deleteFilter = dlsym(library, "deleteFilter");
    (*deleteFilter)(filter_vp);
}


//filter.cpp
// The superclass, known to the program that is doing the dynamic loading.
class Filter
{
    public:
        virtual void processAudio(char* data) = 0;
};
// The LowPassFilter class can be compiled into a shared object 
// library, along with library.cpp, and then loaded by the program.
class LowPassFilter : public Filter
{
    public:
        virtual void processAudio(char* data) 
        {
            /* Process the received audio data */
        }
};


//library.cpp

extern "C" 
{
    // loadFilter function creates new LowPassFilter object and returns it.  
    void* loadFilter(void)
    {
        return reinterpret_cast<void*>(new LowPassFilter);
    }
    // The deleteFilter function deletes the LowPassFilter that is passed 
    // to it.  This isn't a very safe function, since there's no 
    // way to ensure that the object provided is indeed a LowPassFilter.
    void deleteFilter(void* obj)
    {
        delete reinterpret_cast<LowPassFilter*>(obj);
    }
}


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