What's new with JavaFX?
JavaFX (javafx.com), a rich client platform that makes building GUI applications for the desktop and mobile spaces quite easy, was launched as version 1.0 in December of 2008. Since then, there have been over 100,000,000 downloads of the tools and the SDK. And since JavaFX is integrated with Java SE (both JDK and JRE) it's ready to go on over 50 million desktops.
JavaFX is composed of the compiler, runtime tools, and libraries for graphics, media, text, and web service support. Its goal is to allow you to build one application with one set of source code that runs equally well on desktops, mobile devices, and TVs. A mobile emulator is included to allow you to target mobile devices with differing screen real-estate. One of the coolest features is the ability to embed JavaFX applications into web pages, and then tear them off the page and onto the desktop where they can live outside the browser.
In terms of development tools, there's an excellent environment available as part of NetBeans 6.5 (http://javafx.com/downloads), and there's even a plug-in available for Eclipse (http://kenai.com/projects/eplugin). I've been working with them quite a bit lately and they work well. With JavaFX 1.1, released recently, there are now plugins and tools available for graphic artists, integrating with Adobe Photoshop and Illustrator CS3. There's also the new Media Factory that can convert media in many forms into JavaFX Scrip code, automatically.
The overall goal of JavaFX Mobile is to provide a unified environment for mobile device manufacturers, as well as mobile application developers. For manufacturers, this means one runtime environment for all of their devices that work equally well, without the need to build many of the features that JavaFX mobile will provide. This includes filesystem support, GPS support, bluetooth, networking, graphics displays, and so on. It's not a far stretch to consider JavaFX as a mobile OS all its own.
For developers, once again, JavaFX Mobile provides a runtime environment that supports many of the same paradigms seen on the desktop. It also allows you to maintain one source code tree, where the runtime takes care of adjusting the display for you based on the target device's capabilities. This greatly increases the market for your Java desktop applications, as Java runs on literally billions of devices.
In the future, I would expect to see JavaFX Mobile running on devices such as the upcoming Palm Pre, Apple's iPhone, Android, and Microsoft Windows Mobile, although support for these platforms have not been officially announced by Sun. I would also expect to see, based on what Sun is saying, that JavaFX Mobile will run on less-capable devices, acting as the OS itself.
For more information on JavaFX Script programming, you can check out the following resources:
-JavaFX Site: http://www.javafx.com
-Chris Oliver's blog: http://blogs.sun.com/chrisoliver/
-JavaFX: Developing Rich Internet Applications: http://www.jfxbook.com
As for the roadmap for JavaFX, I would expect to see some exciting tools announcements at JavaOne this year aimed at graphic artists and others interested in building rich media applications. After that, we should hear more about JavaFX TV.
It's an exciting time to be a Java developer, as it gets easier to build media-rich applications that run on desktops, mobile devices, and (in the future) TV. All we need now is a JavaFX Application Store that will target the billions of devices already running Java! How's that for market opportunity? Hopefully Sun is reading this ;-)