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CUDA, Supercomputing for the Masses: Part 18

Dr. Dobb's Journal,
May 27, 2010

Using Vertex Buffer Objects with CUDA and OpenGL - Parallel

CUDA, Supercomputing for the Masses: Part 17

Dr. Dobb's Journal,
April 14, 2010

CUDA 3.0 provides expanded capabilities and makes development easier - Parallel

CUDA, Supercomputing for the Masses: Part 16

Dr. Dobb's Journal,
March 25, 2010

CUDA 3.0 provides expanded capabilities - Parallel

CUDA, Supercomputing for the Masses: Part 15

Dr. Dobb's Journal,
January 27, 2010

Using Pixel Buffer Objects with CUDA and OpenGL - Design

CUDA, Supercomputing for the Masses: Part 14

Dr. Dobb's Journal,
October 16, 2009

Debugging CUDA and using CUDA-GDB - Parallel

CUDA, Supercomputing for the Masses: Part 13

Dr. Dobb's Journal,
June 23, 2009

Using texture memory in CUDA - Parallel

CUDA, Supercomputing for the Masses: Part 12

Dr. Dobb's Journal,
May 14, 2009

CUDA 2.2 Changes the Data Movement Paradigm - Parallel

CUDA, Supercomputing for the Masses: Part 11

Dr. Dobb's Journal,
March 18, 2009

Revisiting CUDA memory spaces - Parallel

CUDA, Supercomputing for the Masses: Part 10

Dr. Dobb's Journal,
January 29, 2009

CUDPP, a powerful data-parallel CUDA library - Parallel

Go Parallel Or Get Left Behind

Dr. Dobb's JournalJonathan Erickson
January 27, 2009

It's not news these days that multicore and parallelization are a very big deal indeed. Which is why we've been covering these topics like the dew covers Dixie. For starters, there are articles like ...

- Design

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