How Much Scalability Does Your Application Need?
So how much parallel scalability should you aim to support in the application you‘re working on today, assuming that it's compute-bound already or you can add killer features that are compute-bound and also amenable to parallel execution? The answer is that you want to match your application's scalability to the amount of hardware parallelism in the target hardware that will be available during your application's expected production or shelf lifetime. As shown in Figure 4, that equates to the number of hardware threads you expect to have on your end users' machines.
Let's say that YourCurrentApplication 1.0 will ship next year (mid-2010), and you expect that it'll be another 18 months until you ship the 2.0 release (early 2012) and probably another 18 months after that before most users will have upgraded (mid-2013). Then you'd be interested in judging what will be the likely mainstream hardware target up to mid-2013.
If we stick with "just more of the same" as in Figure 2's extrapolation, we'd expect aggressive early hardware adopters to be running 16-core machines (possibly double that if they're aggressive enough to run dual-CPU workstations with two sockets), and we'd likely expect most general mainstream users to have 4-, 8- or maybe a smattering of 16-core machines (accounting for the time for new chips to be adopted in the marketplace).
But what if the gating factor, parallel-ready software, goes away? Then CPU vendors would be free to take advantage of options like the one-time 16-fold hardware parallelism jump illustrated in Figure 3, and we get an envelope like that shown in Figure 5.
Now, what amount of parallelism should the application you're working on now have, if it ships next year and will be in the market for three years? And what does that answer imply for the scalability design and testing you need to be doing now, and the hardware you want to be using at least part of the time in your testing lab? (We can't buy a machine with 32-core mainstream chip yet, but we can simulate one pretty well by buying a machine with four eight-core chips, or eight quad-core chips… It's no coincidence that in recent articles I've often shown performance data on a 24-core machine, which happens to be a four-socket box with six cores per socket.)
Note that I'm not predicting that we'll see 256-way hardware parallelism on a typical new Dell desktop in 2012. We're close enough to 2011 and 2012 that if chip vendors aren't already planning such a jump to simpler, hardware-threaded cores, it's not going to happen. They typically need three years or so of lead time to see, or at least anticipate, the availability of parallel software that will use the chips, so that they can design and build and ship them in their normal development cycle.
I don't believe either the bottom line or the top line is the exact truth, but as long as sufficient parallel-capable software comes along, the truth will probably be somewhere in between, especially if we have processors that offer a mix of large- and small-core chips, or that use some chip real estate to bring GPUs or other devices on-die. That's more hardware parallelism, and sooner, than most mainstream developers I've encountered expect.
Interestingly, though, we already noted two current examples: Sun's Niagara, and Intel's Larrabee, already provide double-digit parallelism in mainstream hardware via smaller cores with four or eight hardware threads each. "Manycore" chips, or perhaps more correctly "manythread" chips, are just waiting to enter the mainstream. Intel could have built a nice 100-core part in 2006. The gating factor is the software that can exploit the hardware parallelism; that is, the gating factor is you and me.
Summary
The pendulum has swung toward complex cores nearly far as it's practical to go. There's a lot of performance and power incentive to ship simpler cores. But the gating factor is software that can use them effectively; specifically, the availability of scalable parallel mainstream killer applications. The only thing I can foresee that could prevent the widespread adoption of manycore mainstream systems in the next decade would be a complete failure to find and build some key parallel killer apps, ones that large numbers of people want and that work better with lots of cores. Given our collective inventiveness, coupled with the parallel libraries and tooling now becoming available, I think such a complete failure is very unlikely.
As soon as mainstream parallel applications become available, we will see hardware parallelism both more and sooner than most people expect. Fasten your seat belts, and remember Figure 5.
References
[1] Montecito press release (Intel, July 2006) www.intel.com/pressroom/archive/releases/20060718comp.htm.
[2] H. Sutter. "Machine Architecture: Things Your Programming Language Never Told You" (Talk at NWCPP, September 2007). http://video.google.com/videoplay?docid=-4714369049736584770
[3] "Improving Performance by Disabling Hyperthreading"(Novell Cool Solutions feature, October 2004). www.novell.com/coolsolutions/feature/637.html
[4] J. Stokes. "Introduction to Multithreading, Superthreading and Hyperthreading" (Ars Technica, October 2002). http://arstechnica.com/old/content/2002/10/hyperthreading.ars
[5] UltraSPARC T2 Processor(Sun). www.sun.com/processors/UltraSPARC-T2/datasheet.pdf
[6] L. Seiler et al. "Larrabee: A Many-Core x86 Architecture for Visual Computing" (ACM Transactions on Graphics (27,3), Proceedings of ACM SIGGRAPH 2008, August 2008). http://download.intel.com/technology/architecture-silicon/Siggraph_Larrabee_paper.pdf
[7] M. Abrash. "A First Look at the Larrabee New Instructions" (Dr. Dobb's, April 2009). www.ddj.com/hpc-high-performance-computing/216402188
[8] H. Sutter. "Break Amdahl's Law!" (Dr. Dobb's Journal, February 2008). www.ddj.com/cpp/205900309.



