Developer's Reading List, March 13, 2012 The best books to recently roll of the presses cover malware analysis, test automation, C#, and programming your home.
Marek Walton and Maurice Suckling
Mercury Learning and Information
Game writing has been a hot area of development for the last decade, possibly longer. In many ways, though, it's a closed world on to itself, with its own domain terminology, its own special tools, and a unique culture. The question many facing possibly interested hackers is how do you get started writing games? Unlike learning a new language, developers need to pick up skills in many different areas to get going. This book is an excellent overview of the lay of the land. It starts with a brief history, explains what a game writer actually does, then it delves into the details of plot development, storytelling, and the ins and out of writing the necessary scripts that drive the game action.
Technically speaking, this is not a programming book. It doesn't contain code, but it does contain everything you need to know except the coding implementation. In this way, it’s best to view at it as a book on the game equivalent of software design, rather than on implementation. — Dr. Dobb's Staff.