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Design

Fundamental Concepts of Parallel Programming


A Motivating Problem: Error Diffusion

To see how you might apply the aforementioned methods to a practical computing problem, consider the error diffusion algorithm that is used in many computer graphics and image processing programs. Originally proposed by Floyd and Steinberg (Floyd 1975), error diffusion is a technique for displaying continuous-tone digital images on devices that have limited color (tone) range. Printing an 8-bit grayscale image to a black-and-white printer is problematic. The printer, being a bi-level device, cannot print the 8-bit image natively. It must simulate multiple shades of gray by using an approximation technique. An example of an image before and after the error diffusion process is shown in Figure 2. The original image, composed of 8-bit grayscale pixels, is shown on the left, and the result of the image that has been processed using the error diffusion algorithm is shown on the right. The output image is composed of pixels of only two colors: black and white.

[Click image to view at full size]
Figure 2: Error Diffusion Algorithm Output

The basic error diffusion algorithm does its work in a simple three-step process:

  1. Determine the output value given the input value of the current pixel. This step often uses quantization, or in the binary case, thresholding. For an 8-bit grayscale image that is displayed on a 1-bit output device, all input values in the range [0, 127] are to be displayed as a 0 and all input values between [128, 255] are to be displayed as a 1 on the output device.
  2. Once the output value is determined, the code computes the error between what should be displayed on the output device and what is actually displayed. As an example, assume that the current input pixel value is 168. Given that it is greater than our threshold value (128), we determine that the output value will be a 1. This value is stored in the output array. To compute the error, the program must normalize output first, so it is in the same scale as the input value. That is, for the purposes of computing the display error, the output pixel must be 0 if the output pixel is 0 or 255 if the output pixel is 1. In this case, the display error is the difference between the actual value that should have been displayed (168) and the output value (255), which is 87.
  3. Finally, the error value is distributed on a fractional basis to the neighboring pixels in the region, as in Figure 3.

Figure 3: Distributing Error Values to Neighboring Pixels

This example uses the Floyd-Steinberg error weights to propagate errors to neighboring pixels. 7/16ths of the error is computed and added to the pixel to the right of the current pixel that is being processed. 5/16ths of the error is added to the pixel in the next row, directly below the current pixel. The remaining errors propagate in a similar fashion. While you can use other error weighting schemes, all error diffusion algorithms follow this general method.

The three-step process is applied to all pixels in the image. Listing 1 shows a simple C implementation of the error diffusion algorithm, using Floyd-Steinberg error weights.

Listing 1: C-language Implementation of the Error Diffusion Algorithm

Analysis of the Error Diffusion Algorithm

At first glance, one might think that the error diffusion algorithm is an inherently serial process. The conventional approach distributes errors to neighboring pixels as they are computed. As a result, the previous pixel's error must be known in order to compute the value of the next pixel. This interdependency implies that the code can only process one pixel at a time. It's not that difficult, however, to approach this problem in a way that is more suitable to a multi-threaded approach.


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