VHDL (or VHSIC Hardware Description Language — VHSIC stands for Very High Speed Integrated Circuit) is a language that resembles Ada.
I want to take one more look at the parallelized list-based version of the Game of Life simulation.
I'd like to explain how the compiler can figure out during compilation when to move objects instead of copying them.
If you know me at all, you know I have an ongoing love/hate relationship with Arduino.
Like many subtle ideas, the idea of moving data in C++ is built on a simple concept.
I'm wrapping up CARDIAC by moving the Verilog implementation, vtach, over to a real FPGA board.
We must generally assume that adding elements to a vector will invalidate every reference, pointer, or iterator that refers to a vector element.
Why put a 35-year-old paper computer into an FPGA?
If I'm programming my list-based version of Game of Life in the real world, how can I parallelize it when I am using a third-party provided data structure?
Don't remember pointers, references, or iterators to vector elements until you're done putting new elements in the vector.