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Mike Riley

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Coding in a Post-PC World Series

January 01, 2012

Coding in a Post-PC World, Part 1

The latest trend that has captured my attention is the impact of a Post-PC world on software development. I'm not talking about how we are using our PCs to run mobile device emulators and simulators to write software for those platforms. I'm talking about actually using those new hardware devices to write code. I'll share with you my hardware and software configurations, workflow practices, and hard-earned lessons from the successes and failures I have had with coding in a Post-PC world. This first post will begin with my tablet coding-oriented hardware configuration.

Coding in a Post-PC World, Part 2

Previously, I talked about my hardware of choice. This post discusses the software I use on both Android and iOS devices to achieve my programming objectives. Emacs or Vi?

Coding in a Post-PC World, Part 3

This post discusses the cloud-based services I use to keep my app development in sync. The two services I link into the most when developing with a little help from the cloud are Dropbox and a variety of virtual machines.

Coding in a Post-PC World, Part 4

This is the fourth and final installment on writing code for a post-PC way of life. Part 1 covered the hardware. Part 2 covered the software. Part 3 covered the cloud. When all these aspects come together, they work harmoniously. But baby, we still have a long way to go before developers will leave behind their laptops en masse and opt for this early glimpse of what the future holds for those who love to code.

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