Associated article: Ramblings in Real Time
Tags: Embedded Systems
Source code accompanying the Michael Abrash's column in which he discusses porting Quake to Rendition Verite 3-D accelerator chip. In the process, Michael revisits the surface-caching technique that produces high-quality lighting without lots of polygons.
Ramblings in Real Time by Michael Abrash Listing One // Quake's recursive subdivision triangle rasterizer; draws all pixels in a // triangle other than the vertices by splitting an edge to form a new vertex, // drawing the vertex, and recursively processing each ...