Channels ▼


Interactive Storytelling


DDJ: Let's talk about applications. Does Storytron lend itself to storytelling for other than entertainment purposes, like training?

CC: Oh yes. It'll be very useful for corporate training, military training, educational stuff. Basically, it's a social interaction simulator. In fact [it might be] better to think of it as a simulator, because the stories it generates are very different from conventional stories. They don't have plots.

DDJ: No plots?

CC: Because of the interactivity. What happens is that the player explores a dramatic universe. A storyworld.

DDJ: Is it useful to draw a parallel with dynamic spreadsheets? I'm thinking of the way you can run out different scenarios with a spreadsheet program, and how there are business or creative situations where people speak of exploring different narratives. Can interactive storytelling be used to play out different narratives?

CC: Oh yeah. You could easily do a salesmanship simulation where you get 10 different kinds of customers coming in and you try different sales pitches and you realize everybody has to be treated differently.

DDJ: What you're talking about is very different from computer games. It's a new paradigm. What is the scope of this? How big could it be, I guess I'm asking?

CC: Okay, candy is a tiny subset of food. And cartoons are a tiny subset of video, and comic books are a tiny subset of literature, and computer games are a tiny subset of— what? That thing doesn't exist yet, but when it does, it's got to be, by analogy, much bigger than computer games. It will not wipe them out, but it will relegate them to a younger [demographic].

DDJ: Big, then.

CC: Interactive storytelling is going to be huge.


Related Reading

More Insights

Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

Dr. Dobb's encourages readers to engage in spirited, healthy debate, including taking us to task. However, Dr. Dobb's moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing or spam. Dr. Dobb's further reserves the right to disable the profile of any commenter participating in said activities.

Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.